Any avid reader of this blog knows we are very environmentally minded and love to incorporate that passion into our work.
Anders Ankarlid who´ve started A Good Company reached out to us and asked whether we wanted to do a design for a bottle. Naturally, we jumped at this opportunity. A good company isn´t just a webshop with eco-friendly products but on a mission to be a key part in saving the environment from plastic pollution.
Look at this incredible video:
Our stainless bottle design will be displayed on their webshop once it´s done.
Can´t wait to get started and share the design with you readers once it´s done.
Being a successful digital artist requires a lot of time dedication, will to learn and knowledge to become a good and distinguished artist. Everybody make mistakes, and they are not good if we do not learn from them. Still, digital art is a kind of a unique industry and it has its dos and don’ts as well. If you are just starting out and would like to know what you should avoid and what you should do, then this article is for you. Try to remember these mistakes so you could avoid them efficiently.
Do not start without a clear idea
Many times will happen a situation when you just do not know where to start. You are just drawing something on a paper, but nothing makes sense. What is wrong? The thing that is wrong is that you are staring without any idea of what you want to produce/achieve. Sketch the drawing in your head. For example, you might want to have a mythical sea creature. That is a good starting point. This will help you to know your direction.
Use other works for inspiration
No one likes plagiarism! Still, checking other works is not a crime as long as you do not copy anything. This is especially useful when you need to produce something that you haven’t seen anywhere but something that resembles of a ting that you have seen. Therefore, use references and have a look at others work just to get an idea how to start. Once you get it, you can do it on your own. And you should, as you must not copy someone’s work.
Leave details to the end
Many people start panicking and doubting in their qualities as they do not pay attention to details. Of course, the details are must if you are working on a game character, but do not fear if you had not sketched the whole creature in one day, since the details come at the end. Draw the main structure and some details just to get a clear picture of what you are making. When you are done with sketching and illustrating, then you move on to the details and work on details. You think that the Hobbit was made in a day? Of course not, the details were the last thing.
Avoid white color if possible
The white color, as well as black, are not really natural colors to put it simply. Usually, the beginners work with white and black colors and you should try to avoid these unless you are creating night scene or a light source. The white color gives too much of blank space that you do not need when creating a complex scene.
Combine different brushes
This is a big mistake, often made by beginners. You need to know when you use soft edges and when hard edges, otherwise your picture could look unprofessional. The contrast, focal points and composition are something that you learn but also practice. For example, mountains will use hard edges while soft edges are reserved for grass.
The Culture Hack event that took place in London in 2011 made a lot of things easier and achievable. As we were on the beginning of our journey, we could not expect that it will make things different and so much better. The current situation is realized thanks to this even that brought a lot of positive things that transformed our business. In this article we will discuss what improvements were made after that event and how we managed to keep it going every year.
A lot of professional support
Since we are non-profit organization, we did not expect that we will attract that much of visitors, especially in the early beginnings. However, things have changed after this event as too much of the business owners came to support our work. They liked our concept and offered us the partnership with some of the companies that were the pioneers in the digital computer art. We accepted it as we had seen that they were really interested in our platform and we managed to attract more people who came to visit the representatives of these companies. Of course, each of these representatives discussed a lot of topics with the artists that wanted job and managed to start working. That way, we killed two birds with one stone – developed a lot of professional business relationships and provides work opportunities to people.
Diverse work opportunities
As we said, a lot of professionals did attend our event and that directly enables artists to talk to these professionals. As they are always looking for the talented artists, they have offered work to the young people and that is how we created the job opportunities. We managed to help ourselves but also other people who wanted the guidance but also payment for their work. The diversity of companies attracted even more people the very next year and that number is rising every day.
Free education sessions
Since we held the first meeting/event, a lot of skillful artists who have been into art for a long time, offered us the chance to deliver free education. They have liked our work so much to that point that they have decided to run free education sessions for interested people. This was another perk that we added to our organization and it produced a lot of talented youngster who managed to even get a decent job in this industry.
As every year, we have a lot of upcoming events that we organize where we present the latest innovations and prototypes! The creation of digital art has never been more advanced and we can expect to see outstanding performance, fueled by the cutting-edge technologies, in any sense! We will also use this opportunity to show a few of them that are upcoming that will blow your mind! Be prepared and do not miss these!
28th June, Culture Hack, Glasgow
This year in Glasgow, we will cooperate with Scottish cultural sector to deliver innovative mobile applications, fun games and creative visualizations. The focus will be on presenting prototype tools, as well as new technologies that are aimed to promote digital art and art creation. Brigita Zics, who is the director of Culture Lab at Newcastle University will open the event by one of her inspiring speeches. After her speech, around 50 hackers will produce the fantastic dancing robots and stunning data visualizations. Of course, several universities across the UK will assist in the realization of this event.
16th June, Culture Hack, Cambridge
The event will start with the representatives of Raspberry Pi. The representatives will explain the concept of Raspberry Pi and how it works, as well as how you can implement it in your art. There will be a challenge with a prize that you can win in case you develop the best product that uses Raspberry Pi.You will have 36 hours to produce culture related product of high quality! We have to say that we are expecting a huge help from Centre For Computing History.
12th December, Google Campus, London
The capital will host Google representatives and museum experts to share the new ways of exploring the culture using the latest technology developments. The discussion will also include debating on the crossover of technology and cultural sources (museums, libraries and so on) with the goal of producing new ideas. Once the new ideas and concepts are made, the paper-prototyping will start. The best ideas will be supported by Heritage Lottery Fund and the British Council.
7 years ago, we have held one of our most successful events where we discussed the incorporation of AI into the art production. This event was backed up by Google and we managed to gather more than 500 people who wanted to participate in this competition/event. At the beginning of event ,we have had a couple of AI professionals and also several art specialists who have worked together to present the implementation of AI with purpose of art production. Here is a brief throwback at that event that took place in Glasgow.
The concepts of AI
The first part of this event was the introductory course into the AI, where the AI experts explained the basics of this industry. They were teaching about the basics of programming, math algebra and the purpose of AI and its future influence on the industry. The course was aimed to educate people who have never had any experience with programming and artificial intelligence. After the accurate and concise introduction and explaining the basics, they have received the help of artists who discusses the ways of applying the AI into the art production.
How to connect AI and art?
The second part of the event was a prompt discussion about the Ai integration, how it can contribute to the art creation, and how it will eventually change some of the works we perform today. The concept is explained by the professional artists who work for distinguished companies and have over 20 years of experience in the production of creative works. The exhibition of early AI/art projects was held, though there were no that much of projects of this kind. Still, the main concept was explained so the people could know how to try to implement AI into art.
The last part was a competition. There were no requirements for this competition, as anyone who did have some experience with artificial intelligence and art could participate in the competition. Also, there were workshops where people could learn how to start integrating neural networks for the needs of creativity. The winner was awarded with the certificate and innovation admission.